Throughout this workshop you will see how digital circuits are described using the VHDL language. We will also record the result of the description in an FPGA using LabsLand's remote FPGA lab. First, we will work with basic circuits to learn the peculiarities of these devices and the description of hardware. Later we will make more complex circuits.
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In the Workshop we want do demonstrate three digitized versions of one lab and we would like to discuss the technical implementation and the didactic design decisions, that have been made to provide the labs for study and teaching. On this basis, we would like to work with the participants on evaluation criteria for the lab-based learning activities in order to figure out, which laboratory can meet which learning objectives.
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The goal of this workshop is to engage educators and industry professionals in a discussion on the growing trend of transforming traditional labs to a full-fledged remote environment. The workshop will start with a tutorial where the audience experiences a hands-on exercise on programming a remote FPGA. Second hour will be a presentation on an implemented remote feature that uses a VGA port interfaced with an FPGA board to allow graphics drawing. In the third hour, the audience will form groups to discuss techniques and best practices and pros and cons of a remote experience on the students learning outcomes. No prior experience with FPGAs is expected.
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Cross Reality (XR) technologies, Artificial Intelligence (AI), and Online Learning (OL) are now well established in higher education and professional training settings. XR technologies - understood as an umbrella term for all applications using augmented, virtual and mixed reality technologies - are used in diverse scientific fields to enhance and innovate the instructional design, e.g., to bring learners into virtual learning environments, which otherwise are not accessible in the real world. AI and machine learning can support learning processes by offering recommendations and assistance to learners for simulation-based training, e.g., in medical and surgery training. OL already has a long standing history in education and instructional design. Over the years, OL has influenced a number of research fields like computer-based learning, computer-supported collaborative learning, computer-assisted training, and many more.
Over the last few years, it has been clearly detectable that the above-named fields are slowly merging and that current research is more and more focusing on developments at the interface between CR, AI, and OL. This workshop intends to start a joint and fruitful discussion between experts from industry and academia to detect distinctions and commonalities in terms of advances in technology, instructional development, and educational research. The goal is to develop future-oriented ideas and concepts for both industry training and higher education on the basis of recent developments and current trends.
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28 Sep 2020 | Submissions for GOLC Online Lab Award 2021 |
12 Oct 2020 | Submission of structured abstracts for full and short papers; Submission of proposals for special sessions |
25 Oct 2020 | Invitation to submit a full paper or short paper |
13 Nov 2020 | Submission deadline for complete full and short papers, Work in Progress, Demos, Poster, Tutorials, Workshops |
01 Dec 2020 | Notification of Acceptance |
15 Dec 2020 | Submission deadline for special session papers |
21 Dec 2020 | Camera-ready upload open |
11 Jan 2021 | Author registration Camera-ready due |
25 Feb 2021 | Conference Opening |