Today, electronic games are more than just pastimes – they are platforms through which we experience virtual situations, try out strategies, and develop respectively simulate new ideas. Games engineering is set to grow rapidly in the near future. Its wide range of engineering applications include automotive, aerospace and systems engineering, medicine, banking, and management. In this context applying games engineering to education more and more proves to be a very promising concept to strengthen self-regulated personalized learning.
Thus the special track Games Engineering within the REV 2017 Conference, 15-17 March 2017, aims for the first time at discussing theoretical concepts and successful applications of games engineering in the context of engineering education or further studies in this field.
10 Oct 2016 | Submission of structured abstracts for full and short papers; Submission of proposals for special sessions |
17 Oct 2016 | Invitation to submit a full paper or short paper |
21 Nov 2016 | Submission deadline for complete full and short papers and all other submissions (Special sessions papers, Work in Progress, Demos, Poster, Tutorials, Workshops) |
12 Dec 2016 | Notification of Acceptance |
23 Jan 2017 | Author registration and camera-ready due |
15 Mar 2017 | Conference Opening |
10 Oct 2016 | Submission of structured abstracts for full and short papers; Submission of proposals for special sessions |
17 Oct 2016 | Invitation to submit a full paper or short paper |
21 Nov 2016 | Submission deadline for complete full and short papers and all other submissions (Special sessions papers, Work in Progress, Demos, Poster, Tutorials, Workshops) |
12 Dec 2016 | Notification of Acceptance |
23 Jan 2017 | Author registration and camera-ready due |
15 Mar 2017 | Conference Opening |